Two full quests for Belethor and more coming. Interactions and a short quest with Collete the Restoration Master at the College to where you can be submissive to her or ignore her as usual.
World Interaction quests for NPC random comments about the player being naked and collared at the same time, and brief conversations with the Whiterun Carriage Driver and Nazeem. (More interaction quests will be coming.) World Interaction quests for all blacksmiths, court wizards and the Mage's College members. Both the Imperial and Stormcloak tutorial choices are covered so you can pick whichever side you like. Opening dialogue (once you've escaped Helgen) with either Hadvar or Ralof. Here's a screen shot of what you'll be stuck with until the adventures are done. Through normal play (messing around in Riverwood and Whiterun) you'll eventually talk to the right person who will start you on your adventures to get the 'Bands of the Whore' removed. You simply can't take them off.Īfter escaping Helgen you can talk to Hadvar/Ralof and ask about how you got on the wagon and about the iron shackles locked on you. The one thing you do know is the irons have a powerful and beneficial enchantment on them. The big mystery is the iron collar and wrist and ankle shackles you cannot remove, and none of the other prisoners are wearing them. Aside from your name, you don't remember anything about your past. You have no idea what's happened and you memory is hazy. You wake up in the wagon on the way to Helgen. I've done it more efficiently with a lot less stress on papyrus. I've been working on my own original scripts using vanilla Skyrim coding to duplicate what Devious Devices does as far as locking an equipped item on the player to where it can't be removed. It will be using Sexlab, Zaz Animation Pack, most likely Aroused Redux, and definitely not Devious Devices.
Mt_behavior usage: 20.2 % ( 26 furniture, 31 offset, 0 chair, 0 alternate animations)Ġ_master usage: 2.6 % ( 3 paired, 1 kill, 0 alternate animations)Ģ395 animations for 9 mods successfully included (character)Ĩ35 animations for 2 mods and 33 creatures successfully included.Working on a new quest mod for Skyrim. Reading ZaZAnimationPack V6.0.5 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations). Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations). Skyrim: 1.9.32.0 - E:\Steam\steamapps\common\Skyrim\ (Steam)
Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)Ġ_master usage: 1.1 % ( 0 paired, 0 kill, 0 alternate animations)Īlternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0Ĥ7 animations for 1 mods successfully included (character)ĭo I need to put it into the skyrim instalation folder and have NMM manage it from there? Currently all my downloaded mods(including FNIS) are in a folder on my desktop for ease of finding them.Īnd what part of the instalation folder should I put it in.Īpparently Kelvy is right because i manually installed everything into the correct skyrim install location folders and it spat this out happily Generator not run from \Tools\GenerateFNIS_for_Users.<< Generator not run from a Skyrim installation directory.>Warning: Bad installation. Mt_behavior usage: 3.4 % ( 0 furniture, 0 offset, 0 chair, 6 alternate animations)Ġ_master usage: 3.5 % ( 0 paired, 0 kill, 0 alternate animations)Īlternate Animation mods: 1 sets: 1 total groups: 9 added file slots: 18 alternate files: 18ġ50 animations for 3 mods successfully included (character) ģ3 GENDER modifications for Animations\maleģ6 GENDER modifications for Animations\female Reading FNISSexyMove V6.0.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations). Patch: * Moljka's Blocking Combat Behavior Improv. Patch: * xp32's "New Animation for 1H Weapon" Patch: * xp32's "New Animation for Running with Bow" Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Should look like this depending what your game uses